Friday, August 19, 2011

Two new stats added to the BFFG

Each year, Yahoo adds new features and customizations to its fantasy football. I spend a good amount of time thinking over all the new stuff. As commissioner, I'm very cautious to make any changes to a system that already works so well. Usually things are kept ass-is, however; this year Yahoo made some new stat categories available that I believe will contribute to the overall balance and intrigue in the league's competitive scoring system.

The pick-six is -1
For the most part, the BFFG sticks to the Yahoo default scoring system, which is the mainstream standard. One of the few categories that is different is the passing touchdown. In the Yahoo default it is four points but in the BFFG it is six. This choice is popular with most members in the BFFG. The consensus is, "a touchdown is a touchdown" and a touchdown, of course, is six points. As a result of this the top scorers in the BFFG tend to be all quarterbacks. There have only been a few exceptions where an elite running-back has wedged himself in-between the top fifteen or twenty who are mostly passers. This labels the BFFG as a quarterback heavy league, which is not a bad thing but I would like to level it out a bit.

The pick-six, or interception for a touchdown, is a major game changer. I believe this momentum swing should translate somehow in to fantasy scoring. Currently, an interception in the BFFG counts as negative one point. A pick-six is totally different than a regular interception and should cost more points. Adding an additional negative point, for a total of negative two, will complete this translation from the real game to fantasy and also balance out the overwhelming quarterback scoring edge.

Extreme fantasy factor
Imagine the opposing quarterback in your weekly match-up is blowing it up. You were up thirty points before the Monday Night Football game. Now you're down by one! The opposing quarterback finds himself in the red zone again. Your blood is boiling. You receive a text from your opponent, "say goodnight buddy." You're about to text back, "lucky bastard" when you hear, "and it's picked off!" The defense has intercepted the ball and taken it all the way. Now you're up one point with a few seconds left on the clock. The kickoff leads to a mediocre return. A couple of hail-Mary's with no chance and the game is finally over. You text back to your opponent, "put that in your pipe an smoke it." 


A defensive fourth down stop is +1
Team defenses get point for defensive stuff only in the BFFG. There is no mix with special teams points and team defense. This setting is popular in the BFFG. The consensus is, "why should a defense get points for an offensive player's return?" Instead the individual player gets points for their returning effort. The only thing that is missed is if a individual defensive player makes the return then there is no way to gain that production. Individual defense players can't be placed on a roster in the BFFG. This does, however; take a lot of solidarity out of defensive scoring. The other factor is that special defensive plays like sacks, interceptions and fumble recoveries, which all count as one point, are hard to come by. Adding another special stat category for team defense will boost it's value a bit.

A defensive stop on fourth down can be a big game changer. This huge momentum swing should translate into fantasy football as well. A defensive stop on fourth down will count as one point.

Extreme fantasy factor
The defense you started in your weekly match-up is getting killed. What was supposed to be a low scoring meeting between two division rivals has turned into a shoot-out. Your defense has scrapped together only four points so far and the game just won't end. Once again your defense finds itself in the red zone against its opponent who is down by a touchdown in the real game. They go for it on fourth down. Stuffed! Game over! Your defense ends the night with five points. Your opponent for that week had the kicker on the same team who never got a field goal chance, only four PATs. You win by one. Kicker jokes are in order and you text a good one to the loser.